Procedural Level Generation System
In this blog post, we are going to talk about how we designed and implemented a procedural-level-generating system to prototype levels faster and create vanilla levels with the required prerequisites
Touch Controller
Touch Controller is the second controller implemented in Remortal. From the first days of the development and preproduction, we knew that the game needed another controller other than Lucid Controller
Lucid Controller
In this series of posts, we’ll discuss how we developed this brand-new controller and what decisions were made in the tradeoffs discovered in the development process to make it as fun as possible.

